Oompa-loompa, dippidy-da...
Wow... that cyborg and Red XIII animation must have taken about five hundred frames each, to make them so smooth-moving and gradual. Very nice work, this deserves to be up on the weekly top board.
Oompa-loompa, dippidy-da...
Wow... that cyborg and Red XIII animation must have taken about five hundred frames each, to make them so smooth-moving and gradual. Very nice work, this deserves to be up on the weekly top board.
wow thank you, from memory they wernt that many frames, but they probably were:P i hope it does get somewhere, it would be nice 4 my first submission 2 go somewhere.
Mediocre at best.
What the hell happened to Samus? She looked all cool at first, and then ... you ran out of sprites? Dude how could Samus get killed so easily? And in one attack? And a character doesn't automatically die at 999%... this blew, you could do much better.
Its supose to be funny, not realistic towards the game. I perfectly know how SSBM works.
I am sorry
Sorry that the sound and action in Kingdom Sprites will forever pwn this animation in every way possible... now go blam yourself.
It's not like I meant it to be good,geez
Very smooth, great work on flash.
Damn bro those are some very nice wind physics controls you have on flash, nice job. That is one PISSED OFF napkin by the way lol.
Wind physics. I WISH. It's just some motion tweens along a path with well implemented easing. Proper use of easing makes or breaks animations.
Thanks for the complement though...and yeah. That napkin has some serious issues.
Till Kingdom Sprites come.
Age 39, Male
College Student
Los Angeles, Ca
Joined on 8/20/04